A Forgotten Goddess
A forgotten and abandoned Egyptian goddess follows her visions to Ireland, and finds more than she ever bargained for...
Bat Sitru used to be a goddess. Well, technically she still is. But with no followers, no temples, and with only the overly mischievous cat-goddess Bastet as a friend, it's difficult to lay claim to the title.
When her visions—once faded—return to her, they point to a land in the north, one of green slopes, mist, and rainbows. She is shown a hope for comfort and home, something that has long been missing from her existence.
Once there, she begins to wonder if her visions have led her wrong. She's cold, damp, and her new landlords, the O’Loinsigh brothers, are not particularly welcoming. On top of that, she is confronted by a dead leprechaun on the rear stoop, a dagger that sucks the life of immortals, and territorial gods.
As her visions increase in intensity, she is swept into an investigation that awakens a need for justice within her and decides to reinvent herself.
And maybe, just maybe, she can carve a small place for herself in this land that teems with magic and with these brothers who hold secrets of their own.
The Legends That Remain
A storm is brewing, and this goddess does not like the damp…
Bat Sitru, an Egyptian goddess, is content in her new life in Sligo, Ireland. She tends the bar, participates in all the sing-songs she cares to, and is making new friends. The only thing she could wish to change is her relationship with the O’Loinsigh brothers—they’ve grown distant, and she’s afraid to upset the careful balance the four of them have found.
Before she can figure out what to do about that distance, an invitation arrives from the head of the O’Loinsigh family, leading to the revelation of long-held secrets and her visions come to life once more. What she will need to face this time is nothing so simple as a mad woman out for revenge—old legends are stirring as an ancient evil seeks to return.
Along with Dub, Mell, Shar, the reluctant Finn, and a host of other outcasts, Bat will confront a growing conspiracy of fae, gods, Fomoiri, and an evil long locked away. All she wants is to enjoy her strawberries and tea, and maybe a kiss or two, but sometimes a goddess has to do…
The Legends That Remain
Bat Sitru and her merry band of fae are officially on the run...
Or are they on the hunt? It's hard to tell.
Separated from Dub and Shar, Bat can only concentrate on getting through the next steps of their piece-meal plan to defeat Balor of the Evil Eye. They have all the tools to take down the would-be god, now they just have to pull it, and themselves, together.
With new and unexpected allies, as well as a horde of sluagh on their heels, Bat and her boys race to find Tir Hudi and the cauldron before their enemies know they're there.
In the end, it will be up to her, that once forgotten and abandoned goddess, to restore the balance and prevent the world from descending into chaos...
But amidst all that, the hardest part may just be holding together the new loves she has found.